![]() ![]() ![]() so i guess now there's no need to ever use hex workshop again. ![]() 010 has some good functionality though, basically it's the same as hex workshop for the tools (shifting bytes, operations, replacing, comparing, etc) but with shift-jis support. 010 Editor contains a whole host of powerful analysis and editing tools, plus Binary Templates technology that allows any binary format to be understood. Use 010 Editor to edit the individual bytes of any binary file, hard drive, or process on your machine. Since CT2 highlights control chars as well by default allows copy/pasting outside of itself i guess it'll still be the best one for me for now. This is the manual for 010 Editor, a professional hex editor and text editor. it only has one quirk that makes it unusable: if you copy something from the text field (using 010 with shift-jis encoding, obviously) and then paste it outside of 010, say, onto ANOTHER hex editor for example then the pasted output will be garbage However 010 highlights control chars and lets me add new ones, which is very nice, same with linebreaks and non-ASCII (although why anyone would need constant highlighting of non-ASCII i dunno). it is EXTREMELY useful for me anyway, not implying it's something essential. any character that is referenced by a pointer. however so far windhex is STILL the only hex editor i've seent hat will highlight sub-strings, i.e. I went back to 010 and i must be going crazy for having missed the highlighting options. I do not think I ever used it for 010 but it is a basic piece of functionality I would expect in such an editor and should be usable for it. When you say string do you mean like hex workshop's find strings command? There is also a nice enough one in tiny hexer.ĭTE/MTE highlight? I assume you mean the thing like in hex workshop where it highlights certain hex values if you ask it to. If it is just at file level then fine and you add or remove some padding and remove or add at the end but if you have 16 bit encodings and 8 bit control characters (new line for instance) or other 8 bit sections it really messes things up. This would have been an older version but I don't think the newer one has gained anything nice here.Ī major problem with using a hex editor like this is games will occasionally go for 8 bit alignment which tends to break the decoders for hex editors. I think I did crowbar at least the kana + Roman alphabet in the 8? region of shiftJIS into hex workshop once - I used its encoding definition tool which was truly tedious. ![]()
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